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 CFNA Offsets 8-13-13

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buddhayang
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CFNA Offsets 8-13-13 Empty
PostSubject: CFNA Offsets 8-13-13   CFNA Offsets 8-13-13 EmptyTue Aug 13, 2013 10:25 am

CFNA offsets just used my addy logger to get these so i decided to share, i might quit coding

Code:
||===============================================================||
||=========================| WeaponMgr |=========================||
||===============================================================||

#define WeaponMgr 0xF91BC4
#define NoReload 0xC3C
#define NoRecoil1 0xEFC
#define NoRecoil2 0x11CC
#define NoRecoil3 0x1064
#define NoRecoil4 0x3714
#define NoRecoil5 0x3544
#define NoRecoil6 0x3534
#define NoRecoil7 0x6AC
#define Range 0x0
#define Damage 0x81C
#define RapidFire 0x0
#define SniperNoDelay 0x0

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||==========================| Knife's |==========================||
||===============================================================||

#define KnifeNormalRange 0xA5C
#define KnifeBigshotRange 0xA80
#define KnifeNormalRange2 0xA9C
#define KnifeBigshotRange2 0xAC0
#define KnifeNormalAniRate 0xA70
#define KnifeBigshotAniRate 0xA98
#define KnifeNormalAniRate2 0xAB8
#define KnifeBigshotAniRate2 0xADC
#define KnifeNormalAngle 0xA68
#define KnifeBigshotAngle 0xA8C
#define KnifeNormalAngle2 0xAA8
#define KnifeBigshotAngle2 0xAC8
#define KnifeNormalAmmoDamage 0xC04
#define KnifeBigshotAmmoDamage 0xC10
#define KnifeNormalAmmoDamage2 0xC1C
#define KnifeBigshotAmmoDamage2 0xC28

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||======================| PlayerBasicInfo |======================||
||===============================================================||

#define PlayerBasicInfo 0xF2A8F8
#define SeeGhost1 0x88
#define SeeGhost2 0x8C
#define SeeGhost3 0x90

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||==========================| WallMgr |==========================||
||===============================================================||

#define WallMgr 0x0
#define TextureType 0x574
#define ShootTroghWall1 0x568
#define ShootTroghWall2 0x56C
#define ShootTroghWall3 0x570

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||==========================| Damage |===========================||
||===============================================================||

#define DamageZoneMgr 0x52CB5C
#define FallDamage 0xF91BA4
#define DamagePerSec 0x52CB4C

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||=======================| PlayerClass |=========================||
||===============================================================||

#define LTClientShell 0x5B93C0
#define Clients 0x748C
#define ClassSize 0x4C8
#define ClassOffset 0x7484

||===============================================================||
||============================| END |============================||
||===============================================================||
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